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The key feature of this tier is to focus on students having holistic, authentic, and high impact educational experiences. This design level emphasizes making learning more meaningful and promotes more holistic learning that includes cognitive, affective, and/or psychomotor domains of learning. 

The design features from the previous tiers are still applicable here. The alignment among course components is still an essential piece. Meaningful learning is still the target. The difference here is to look at your course goals and unit objectives to include affective and/or psychomotor areas and to specifically include a much higher level of authentic assessment and high impact educational experiences (HIEE).

Create Learning Objectives

As you analyze your course goals (outcomes) and unit learning objectives, refer to Weber’s HIEE Taxonomy, which is an instructional tool meant to encourage educators to thoughtfully consider and cultivate the impactfulness of each engagement opportunity. Not every objective will include all parts of the HIEE taxonomy, but when looking at your course as a whole, you should be able to see the individual threads of high-impact educational experiences weaving together to create a holistic and authentic educational tapestry for your students. 

Note: The affective outcomes/objectives may be repeated across units or courses. This area of learning takes time. You may not even see a real change immediately. The idea is to plant a seed and communicate to students what is important.

Decide assessment evidence

Design Tip: Ask yourself, “What field does my course prepare students for?” Then ask yourself, “What would a person in that field actually do with the content outlined in the learning objectives?” Go beyond ‘what should students know’ to ‘what should someone in this field be able to do.’

Design learning experiences

With the focus on holistic and authentic high-impact educational experiences, create learning experiences that help students learn how to perform and produce as they would in authentic settings.

Technical Quality

Place links to articles, videos, and other resources on a Page instead of in a module list. This enables you to introduce each resource, point out why it is important, emphasize things students are to gain from it, and so on. It also eliminates the need for students to click through so many different screens to access course materials.

Learner Supports

Additional Design Resources

  • : Robert Gagne was an educational psychologist who pioneered the science of instruction. Gagne theorized that effective instruction included nine events or steps. The nine events do not have to occur in the exact order. Not all nine events must be included in every instruction. Some of these events may already be provided by students (as self-learners).
    • Check out the research article for an example of how to apply Gagne's nine events to create a lesson
  • : The ARCS model can be used to design a unit of instruction. ARCS stands for Attention, Relevance, Confidence, and Satisfaction. These four components are used to promote and sustain student motivation.
  • : Using a Transparency Framework of purpose, task, and criteria, faculty can design courses with the goal of enhancing student success equitably.

References

Anderson, T. (2003, October 1). Getting the Mix Right Again: An Updated and Theoretical Rationale for Interaction. The International Review of Research in Open and Distributed Learning, 4(2). .

Chickering, A. W., & Gamson, Z. F. (1987). Seven principles for good practice in undergraduate education. AAHE bulletin, 3, 7.

Earl, Lorna (2003), Assessment as Learning: Using Classroom Assessment to Maximize Student Learning. Thousand Oaks, CA, Corwin Press.

Ewell, P. T., & Jones, D. P. (1996). Indicators of" Good Practice" in Undergraduate Education: A Handbook for Development and Implementation.

Kub, G. D., Donnell, K. O. A., & Reed, S. (2014). Ensuring quality & taking high-impact practices to scale. Peer Review, 16(2), 31. .

Miyazoe, Terumi & Anderson, Terry. (2009, December 31). The Interaction Equivalency Theorem. Journal of Interactive Online Learning, 9(2), 94–104. . , 2018.

Schanzenbach, D. W., Nunn, R., Bauer, L., Mumford, M., & Breitwieser, A. (2016). Seven facts on noncognitive skills from education to the labor market. Washington: The Hamilton Project. Retrieved from October 2022.

Wiggins, G., & McTighe, J. (2005). Understanding by design (expanded 2nd ed.). Pearson Education.

Wiggins, G., & McTighe, J. (2011). Understanding by design: Guide to creating high-quality units. ASCD.

Ryan, R. M., & Deci, E. L. (2009). Promoting self-determined school engagement: Motivation, learning, and well-being. In K. R. Wentzen & A Wigfield, Handbook of Motivation at School (pp. 171-195). Routledge.